Overview: C++ Library for various generative functions including Wolfram Automata (standard binary and multi-colored), Conway's Game of Life, 2D and 3D flocking, 2D and 3D Clifford Pickover Strange Attractors, and L–System fractals. The library also defines a set of geometric and mathematical classes and types to facilitate this functionality.
Overview: An Interactive 3D environment for electronic music collaboration. Written in C++ using Cinder and OpenGL for graphics, SuperCollider and libSC++ for audio, and OSCthulhu for networking.
Overview: Functional live coding language that is made for collaborative music and visual performances. Has a Haskell–like syntax and compiles to JavaScript using Web Audio and WebGL to be used in a browser.
Overview: Mutli-user instrument for creating and manipulating audio feedback networks. Mainly written in C++ using Qt for the user interface, Cinder and OpenGL for graphics, SuperCollider and libSC++ for audio, and OSCthulhu for networking.
Overview: Mutli-user instrument for beat based music performance. Written in C++, Cinder and OpenGL for graphics, SuperCollider and libSC++ for audio, and OSCthulhu for networking.
Overview: Bit Torrent based sound art installation. The main system is written in Java using Processing for graphics and communications with SuperCollider via Open Sound Control messages for audio.
Overview: First person exploration and puzzle game using procedurally generated environments. Written in C++ using the Ogre3D SDK, Bullet for physics, and using Lua for scripting.